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The Long War’s Mid-Game Hump: Breaking the Chosen in Part 11
If your top Ranger is tired, don’t push them. Part 11 is where a "B-Team" with solid upgrades often outshines a "Tired" A-Team. 3. Gear Check: Heavy Weapons & Tech XCOM.2.War.of.the.Chosen.part11.rar
Ensure you are leveling up Soldier Bonds. A Level 2 or 3 bond can turn a disastrous turn into a victory by granting extra actions or removing mental impairments. The Long War’s Mid-Game Hump: Breaking the Chosen
By Part 11, your roster should be deep. Because of the Fatigue system, you can no longer rely on a single "A-Team." Gear Check: Heavy Weapons & Tech Ensure you
By now, you should have identified their strengths and weaknesses.
Are you still using basic grenades? It's time to upgrade. According to expert strategies from the XCOM community , the is arguably the strongest heavy weapon in the game, capable of nuking cover from extreme distances. If you haven't secured one yet, make it a priority in your next Experimental Powered Weapon project. 4. Facing the Chosen: The Hunt Continues
Welcome back, Commanders. If you’ve been following our campaign, you know we’ve reached that critical juncture where the initial panic of the alien invasion has settled into a cold, calculated war of attrition.