World Of Darkness: Mage - The Ascension (8K)

Mages use "spheres" (nine areas of influence) and a focus (personalized rituals, tools, or technology) to produce magical effects. Key Factions: The War for Truth

Mage: The Ascension is a tabletop RPG from White Wolf Publishing where players take on the roles of real wizards—Mages—who possess the ability to alter reality to suit their whims. Unlike other World of Darkness games that focus on street-level horror, Mage deals with complex themes of cosmology, belief, and the war for what is considered "real". The Core Concept: Reality and Belief World of Darkness: Mage - The Ascension

A group of mystics, traditional sorcerers, and shamanic practitioners trying to preserve magic and wonder in the world. Mages use "spheres" (nine areas of influence) and

Represents a Mage’s level of enlightenment and magical skill, typically rated on a scale of one to ten. The Core Concept: Reality and Belief A group

The 9 areas of magical influence (Forces, Life, Matter, Mind, Prime, Entropy, Correspondence, Spirit, Time). Themes and Style Mage defenses - Onyx Path Forums

The game revolves around a conflict over the future of human belief, primarily between two major factions.

Character creation focuses on defining a mage's worldview and magical style over just physical attributes.