: (If applicable) Feedback on presence and comfort levels. 6. Discussion

: Use of Object Pooling or simplified physics.

Future work: Integrating AI-driven asset compression or cloud rendering. 💡 Key Tip for Your Paper

: Overview of the primary scripts found in your .zip file.

: Engine used (Unity/Unreal), SDK (OpenXR/Oculus), and scripting language. Slim Architecture : Asset Optimization : Low-poly modeling and texture atlasing.

: Description of the environment and user interactions.