: Usually shorthand for "High Eyelash/Face" or a specific "High-Effect" shader setting.
: These variables are typically managed via Unisphere for VMAX or the Solutions Enabler (SYMCLI) . Vmax.High_eF_set.1.var
: Open VaM, go to the Person atom, and look for "Presets" or "Looks." You can search for "Vmax" or "High_eF" in the package manager to verify it is active. : Usually shorthand for "High Eyelash/Face" or a