Basic player input handling for camera rotation or simple UI-based customization (e.g., changing colors or accessories).
Built on a specific Unity Tech Stream (e.g., Unity 6 ) to leverage modern rendering like the Universal Render Pipeline (URP). Core Systems:
Plans for multiplayer or cloud-based interaction using Unity Cloud Services . 5. Conclusion
Establishing the "Minimum Viable Product" (MVP). The primary goal is often basic rendering and skeletal movement rather than complex gameplay. 2. Technical Architecture
Implementation of Unity’s Mecanim system for basic idling and movement loops.
Introduction of advanced AI behaviors, voice integration, and expanded customization libraries from the Unity Asset Store .
Use of Shader Graph for stylizing character textures.
Importing 3D character models and basic rigging.