You don't need to include additional libraries in your project. There are no dependency conflicts. In addition, RestFB is highly portable and can be used in both Android projects and normal Java applications.
Although we provide a standard implementation for our core components, each component can be replaced with a custom implementation. This allows RestFB to be easily integrated into any kind of project. Even Android projects are supported.
TThe RestFB API is really minimal and you only need to use one method to get information from Facebook and one to publish new items to Facebook. We provide default implementations for all the core components, so you can drop the jar into your project and be ready to go.
Our Facebook types are simple POJOs with special annotations. This configuration is designed for ease of use and can be used to define custom types very easily.
Newest Version of the
library is available from RestFB's home on Github.
View the
changelog here.
RestFB is a single JAR - just drop it into your application and you're ready to go. Download it from
Maven Central:
Elena was streaking down the sideline, covered by two defenders. Maya didn't look at her; instead, she pumped toward Chloe in the flat, drawing the safeties in. At the last possible second, Maya launched a high, arching spiral toward the back corner of the end zone.
Maya, the quarterback, stood in the huddle, her breath visible in the chilly night air. She looked at her teammates: Chloe, whose speed had saved them in the semifinals; Sarah, the powerhouse blocker; and Elena, the wide receiver who never dropped a ball under pressure.
"This is it," Maya whispered, her voice steady despite the roar of the crowd. "We didn't come this far to go home with silver. We run 'The Phoenix'. On three."
They broke the huddle. The opposing defense was stacked, expecting a long pass. Maya took the snap, dropped back, and saw the pocket collapsing instantly. Sarah threw a block that sounded like a car crash, buying Maya just enough time to scramble to her right.
The stadium lights buzzed, casting long, sharp shadows across the turf as the clock ticked down to the final thirty seconds of the championship game. The "Touchdown Girls"—a name the media had given the team after their improbable undefeated streak—were down by four points. The championship title, and their legacy, hung on one final play.
The stands erupted. The "Touchdown Girls" had finished their final season not just as a team, but as legends. As they hoisted the trophy, Maya realized it wasn't the win that mattered most—it was the fact that they had done it together, proving that "final" didn't mean the end, but the beginning of a legacy.
The world seemed to go silent as the ball hung in the air. Elena leaped, stretching every muscle, her fingertips brushing the leather. She pulled it into her chest just as she tumbled out of bounds. The referee’s arms went up.
Elena was streaking down the sideline, covered by two defenders. Maya didn't look at her; instead, she pumped toward Chloe in the flat, drawing the safeties in. At the last possible second, Maya launched a high, arching spiral toward the back corner of the end zone.
Maya, the quarterback, stood in the huddle, her breath visible in the chilly night air. She looked at her teammates: Chloe, whose speed had saved them in the semifinals; Sarah, the powerhouse blocker; and Elena, the wide receiver who never dropped a ball under pressure. Touchdown Girls [Final]
"This is it," Maya whispered, her voice steady despite the roar of the crowd. "We didn't come this far to go home with silver. We run 'The Phoenix'. On three." Elena was streaking down the sideline, covered by
They broke the huddle. The opposing defense was stacked, expecting a long pass. Maya took the snap, dropped back, and saw the pocket collapsing instantly. Sarah threw a block that sounded like a car crash, buying Maya just enough time to scramble to her right. Maya, the quarterback, stood in the huddle, her
The stadium lights buzzed, casting long, sharp shadows across the turf as the clock ticked down to the final thirty seconds of the championship game. The "Touchdown Girls"—a name the media had given the team after their improbable undefeated streak—were down by four points. The championship title, and their legacy, hung on one final play.
The stands erupted. The "Touchdown Girls" had finished their final season not just as a team, but as legends. As they hoisted the trophy, Maya realized it wasn't the win that mattered most—it was the fact that they had done it together, proving that "final" didn't mean the end, but the beginning of a legacy.
The world seemed to go silent as the ball hung in the air. Elena leaped, stretching every muscle, her fingertips brushing the leather. She pulled it into her chest just as she tumbled out of bounds. The referee’s arms went up.
The development of restfb is sponsored by these great companies and individuals. If you also like to sponsor us, please check the sponsor button on our RestFB Github page or send us a short note .
Copyright (c) 2010-2025 Mark Allen, Norbert Bartels. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.