The Rake: Kill Edition Points Giver Script ⚡ Ad-Free
: Use the .Died event on the Humanoid to check for the CreatorTag and update the corresponding player's points. Basic Logic Example:
-- Server Script inside a Weapon or NPC humanoid.Died:Connect(function() local tag = humanoid:FindFirstChild("creator") if tag and tag.Value then local player = tag.Value player.leaderstats.Points.Value += 50 -- Amount to give end end) Use code with caution. Copied to clipboard Safety and Risks
The most reliable way to gain points is through gameplay actions or by implementing your own logic if you are developing a similar game in . How to Earn Points (Legitimate Methods)
: Suriving this higher-intensity event awards double points .
If you are looking to create a script that awards points upon killing a target, you must use a that tracks the target's health and identifies the attacker.
: Repairing the Power Station or healing other players provides extra points at the end of the night. Implementing a Points System (for Developers)
: Use the .Died event on the Humanoid to check for the CreatorTag and update the corresponding player's points. Basic Logic Example:
-- Server Script inside a Weapon or NPC humanoid.Died:Connect(function() local tag = humanoid:FindFirstChild("creator") if tag and tag.Value then local player = tag.Value player.leaderstats.Points.Value += 50 -- Amount to give end end) Use code with caution. Copied to clipboard Safety and Risks
The most reliable way to gain points is through gameplay actions or by implementing your own logic if you are developing a similar game in . How to Earn Points (Legitimate Methods)
: Suriving this higher-intensity event awards double points .
If you are looking to create a script that awards points upon killing a target, you must use a that tracks the target's health and identifies the attacker.
: Repairing the Power Station or healing other players provides extra points at the end of the night. Implementing a Points System (for Developers)