: Set on an isolated island in 20th-century England, you step into the boots of a lighthouse keeper. What begins as a routine shift quickly unravels into an unsolved mystery based on a true story.
: It follows an "eat and grow" mechanic. To survive and eventually be "born," you must prey on smaller life forms while avoiding massive, terrifying predators.
: This isn't an action game; there are no zombies or monsters to fight. Instead, the horror is environmental. It uses space conversion, haunting sound design, and the subtle placement of objects to tell its story.