A UI-linked variable that depletes when (Sprint) is held. Goalkeeper AI
Adjust the Magnitude check between the player's HumanoidRootPart and the Ball. Street Soccer Script
A hitbox check (using Touched events or GetPartBoundsInBox ) when the E key is pressed to disconnect the ball from an opponent. 🛠️ Scripting "Reach" & Mechanics A UI-linked variable that depletes when (Sprint) is held
A UI-linked variable that depletes when (Sprint) is held. Goalkeeper AI
Adjust the Magnitude check between the player's HumanoidRootPart and the Ball.
A hitbox check (using Touched events or GetPartBoundsInBox ) when the E key is pressed to disconnect the ball from an opponent. 🛠️ Scripting "Reach" & Mechanics