Sid-meiers-civilization-vi-persia-and-macedon-civilization-and-scenario-pack | Newest

Units gain +2 Movement for 10 turns after declaring a Surprise War . This also reduces diplomatic penalties (Grievances) by 33%.

Persia is designed as a "cultural and economic powerhouse" capable of sudden, aggressive expansion. Units gain +2 Movement for 10 turns after

A Swordsman replacement that has a ranged attack and high melee defense, making it lethal for city sieges. A Swordsman replacement that has a ranged attack

Start with an early Domination push using Immortals, then pivot into a Culture Victory using Pairidaeza gardens and enhanced internal trade. Macedon (Led by Alexander the Great) Yields increase with adjacent Districts and as you

Provides Culture, Gold, and Appeal. Yields increase with adjacent Districts and as you progress through the Tech and Civic trees.

The for Sid Meier's Civilization VI introduces two powerhouse civilizations, Persia and Macedon , alongside the challenging "Conquests of Alexander" scenario . Persia (Led by Cyrus the Great)