Session: Skateboarding Sim Game Official

: Boards accumulate visual wear and tear from grinds. Players can customize their skater and gear using parts from real brands like Zero, Fallen, and Thankyou . Progression & Difficulty

The defining feature of Session is its control system. Unlike the arcade style of Tony Hawk's Pro Skater or the single-stick flick system of EA's Skate series, Session maps each analog stick to a specific foot. Session: Skateboarding Sim Game

Session serves as a tribute to the "golden age" of street skating in the 1990s, focusing on the gritty, urban environments of that era. : Boards accumulate visual wear and tear from grinds

: Advanced players can enable "Manual Catch," requiring them to flick a stick at the right moment to land a trick, rather than the game doing it automatically. Realistic 1990s Aesthetic & World Unlike the arcade style of Tony Hawk's Pro

: The left stick represents your front foot and the right stick your back foot (or vice versa, depending on your stance).