🖥️ ShopGui (Create a ScreenGui with your Frames, Buttons, and scrolling lists) 💾 Step 2: Leaderstats (Currency Setup)
To make your system easily expandable without duplicating UI code, you will use a ModuleScript . Create a inside ReplicatedStorage > ShopItemData and name it WeaponCatalog .
: To add a new gun, you only have to put the tool in ShopWeapons and type a single new block of text into the WeaponCatalog . Roblox - Advanced Gun Store System (FREE)
📂 ShopItemData (Place your Weapon Configuration Modules here) 🛰️ BuyWeapon (Create a ) 📂 StarterGui
Inside your , create a LocalScript and name it ShopController . This handles the visual clicking of buttons on the player's screen and relays the buy request to the server. 🖥️ ShopGui (Create a ScreenGui with your Frames,
Before writing any code, set up these folders in your Roblox Studio window to ensure everything links properly: 📂 ServerStorage 📂 ShopWeapons (Place your actual Gun Tools here) 📂 ReplicatedStorage
local WeaponCatalog = ["Pistol"] = Price = 500, Description = "Reliable sidearm with moderate damage.", Image = "rbxassetid://6015111005" -- Replace with your own asset ID , ["Rifle"] = Price = 2500, Description = "Automatic rifle designed for medium range.", Image = "rbxassetid://6015111005" return WeaponCatalog Use code with caution. Copied to clipboard 🖱️ Step 4: The Client UI Script Copied to clipboard 🖱️ Step 4: The Client
game.Players.PlayerAdded:Connect(function(player) local leaderstats = Instance.new("Folder") leaderstats.Name = "leaderstats" leaderstats.Parent = player local cash = Instance.new("IntValue") cash.Name = "Cash" cash.Value = 5000 -- Starting cash for testing cash.Parent = leaderstats end) Use code with caution. Copied to clipboard 📄 Step 3: Weapon Data Module