Resident Evil 6 (biohazard 6) May 2026
Physical attacks and "Quick Shots" consume a stamina bar, requiring tactical management during combat.
Unlike earlier titles, players can finally move and shoot simultaneously. The game also introduced a deep melee system with unique moves for every character. Resident Evil 6 (Biohazard 6)
Instead of buying weapons, players collect skill points to purchase upgrades like increased firearm damage or faster reload speeds. Physical attacks and "Quick Shots" consume a stamina
Up to four players can occasionally play together when campaigns intersect at specific story points. Instead of buying weapons, players collect skill points
(also known as Biohazard 6 ) is the most ambitious and action-oriented entry in Capcom’s long-running series, featuring four interwoven campaigns that span the globe. Released in 2012, it marked a significant departure from traditional survival horror, leaning heavily into "Michael Bay-style" cinematic action and cooperative gameplay. Interwoven Campaigns and Characters
Closest to "classic" horror, focusing on a zombie outbreak in Tall Oaks and the assassination of the U.S. President.
Project on GitHub