Heavy use of per-object motion blur was implemented to compensate for the reduction in fluid motion from the previous 60 FPS standard.
Earn experience by using weapons to evolve them into more powerful forms, alongside a grid-based Raritanium upgrade system.
Traditional platforming and run-and-gun combat are broken up by spaceship dogfights, hoverboard races, and Clank-specific logic puzzles. ⚖️ Critical Consensus [4K] Let's Play Ratchet and Clank on PS4 Pro Ratchet & Clank (2016) 1080p
The game was designed to push the boundaries of the base PlayStation 4 hardware. To achieve its highly detailed assets and dense particle effects, Insomniac Games traded the series' traditional high framerate for raw graphical fidelity.
The 2016 reboot merges mechanics from several eras of the franchise to create a highly refined third-person shooter and platformer. Heavy use of per-object motion blur was implemented
1080p (1920 x 1080) on the base PlayStation 4. Framerate: Locked 30 Frames Per Second (FPS) .
Features highly inventive weapons, including the fan-favorite Groovitron (forcing enemies to dance) and the Pixelizer (turning enemies into flat 8-bit sprites). ⚖️ Critical Consensus [4K] Let's Play Ratchet and
In 2021, Insomniac released a free patch allowing the game to run at a silky-smooth 60 FPS via backward compatibility while outputting up to 2160p. 🎮 Gameplay & Design