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A "pre-jump line" was added that sticks to the monster, showing the exact flight path to prevent player confusion.
The developer intends to move village statistics to a dedicated in future builds to reduce clutter. Ongoing work also targets better animation sets and expanded party selection, moving the game closer to a full-scale tactical SLG. If you'd like to dive deeper, I can look for: Specific unit stats for the different monster types A guide on optimizing food production in the village Detailed Chapter 1 walkthroughs for the story mode Project: Monster Lord new build 2.0.5. - Arahi Project monster lord [v2.1.0]
Combat utilizes a physics-based "pull and release" jump system similar to artillery games. Players launch different monster types to destroy structures and capture peasants. A "pre-jump line" was added that sticks to