Past — Cure
: Real-world segments often involve traditional stealth mechanics and cover-based shooting.
: Ian suffers from three years of missing memory and chronic, terrifying nightmares. Past Cure
: Critics noted that the game suffered from trying to include too many mechanics (stealth, puzzles, shooting) without mastering any single one. Past Cure
: The developers aimed for "200% gameplay" by combining 50% thriller, 50% horror, 50% action, and 50% stealth. 3. Development and Critical Reception Past Cure
: As a result of the experiments, Ian possesses "time-altering powers" and astral projection , allowing him to leave his body to scout areas or disable electronics like security cameras. 2. Gameplay Structure
: The dream sequences focus on environmental puzzles and a tense, surreal atmosphere.