As of April 2026, players continue to use a mix of external macros and in-game glitches to achieve these speeds:

These tutorials demonstrate current methods for achieving high-speed movement and optimizing game performance for glitches in Da Hood:

: Some methods involve an OP Auto Clicker set to a 14ms interval with a middle-mouse click to trigger character state changes that lead to speed glitches.

: If the server detects a sudden jump in CFrame that doesn't match the expected movement curve, it may "rubber-band" the player back to their previous location.

: By multiplying the HumanoidRootPart.CFrame by the Humanoid.MoveDirection and a user-defined multiplier, the player "teleports" tiny distances so rapidly it appears as smooth, high-speed movement.

🚀 : CFrame speed is "OP" because it doesn't rely on the WalkSpeed value, making it harder for basic anti-cheats to detect, but it requires high FPS and precise macro timing to stay stable.

: Instead of letting the physics engine move the character, a script calculates a new position every frame based on the player’s direction.

: Since these updates are often positional rather than force-based, they may not increase AssemblyLinearVelocity , which is a common metric used for detection. Popular Execution Methods (2024-2026)