Jyy.little_toy.2.var 【PC】

When defining this topic in your codebase (e.g., in a JSON config or a C++ header), ensure the following properties are set: Description Float or Struct

: Link Little_Toy to the physical 3D model or data object. jyy.Little_Toy.2.var

: The specific object, entity, or asset being referenced. 2 : A version number or iteration index. When defining this topic in your codebase (e

Tracking real-time physics data, visual variants (colors/textures), or state variables (active/inactive) in a simulation or game engine. Scope: This variable is specific to Version 2 of the asset. 2. Variable Configuration Variable Configuration Depends on if it tracks a

Depends on if it tracks a single value (e.g., weight) or multiple (e.g., Position Finder). 30Hz - 60Hz Standard for smooth asset synchronization. Access Level Read/Write Allows external scripts to modify the toy's state. 3. Implementation Steps