Why should the "Take Damage" code be placed in the obj_enemy_parent rather than in each individual enemy object?
GameMaker uses Groups to organize sprites and objects into subfolders like "Level 1" or "Level 2". if keyboard_check(vk_right) { x += 5; } Standard conditional movement logic. 5 Layer vs Depth
A) Global Variable B) Instance Variable C) Local Variable ( var ) D) Constant
Layers refer to specific named editor layers; Depth uses a numeric Z-axis value. Efficiency
Why should the "Take Damage" code be placed in the obj_enemy_parent rather than in each individual enemy object?
GameMaker uses Groups to organize sprites and objects into subfolders like "Level 1" or "Level 2". if keyboard_check(vk_right) { x += 5; } Standard conditional movement logic. 5 Layer vs Depth
A) Global Variable B) Instance Variable C) Local Variable ( var ) D) Constant
Layers refer to specific named editor layers; Depth uses a numeric Z-axis value. Efficiency