: Investigating a sound or visual disturbance.
: Actively hunting the player after confirmed detection. Game Design Patterns for Designing Stealth Comp...
: Players typically engage in a cycle of Observation (gathering info), Planning (identifying routes), Action (executing a move), and Adaptation (reacting to outcomes). Essential Level Design Features : Investigating a sound or visual disturbance
: Most stealth AI follows a standard tri-state pattern to provide a fair challenge: Idle (Unaware) : Patrolling preset paths. Planning (identifying routes)