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: Generating G-code and toolpaths for CNC machines.

: Using constraints, dimensions, and equations to define shapes.

The book is structured into two main parts: understanding the software and building specific items. :

: Creating chairs, vases, and a fidget spinner.

: Teaches assembly, motion, and using the McMaster-Carr catalog for standard parts.

: Understanding history-based modeling that preserves design intent versus "push-pull" geometry. Advanced Workspaces : Sculpt & Form : Creating organic, free-flowing models. Sheet Metal : Designing flat patterns for metal fabrication.

: Moving beyond digital art to create parts that are actually "printable" or "machinable".

This report covers , authored by Lydia Sloan Cline . This guide is specifically designed to help hobbyists and absolute beginners transition from 3D modeling basics to physical fabrication using 3D printers and CNC machines. Core Objectives & Methodology