Dragons Dogma -
The concept for Dragon’s Dogma was first pitched by Itsuno in , long before technology could support its massive scale. He envisioned a single-player game that felt like an online experience through the Pawn system —AI companions that learn from other players' actions and bring knowledge back to your world.
Your "Main Pawn" isn't just a follower; they develop traits and tactics based on how you play. Dragons Dogma
Itsuno intended to create a game that didn't feel like a chore, focusing on organic exploration and a physical world where you can climb massive monsters to strike their weak points. Evolution of the Series The concept for Dragon’s Dogma was first pitched