You navigate between groups like the Protectors of the Mission , the Brotherhood of Liberty , and the Church of the Elect . 2. Character Systems

The game is praised by reviewers on platforms like Reddit's CRPG community for its "Talker" paths. It is possible to complete the game with minimal combat by focusing on: Persuasion and Streetwise.

The more "civilized" but highly stratified area where major political powers reside.

Combat is notoriously difficult and entirely optional for most of the game. Key features include:

Strength, Dexterity, Constitution, Perception, Intelligence, and Charisma. Unlike many RPGs, these are mostly static once the game begins.

Computers, Electronics, and Biotech are used to bypass obstacles or repair ship systems for XP.

Dictate how many shots, moves, or gadget uses you have per turn.

These are the primary way to specialize your character (e.g., Lone Wolf for solo runs or Sarge for party leadership).