Captivity_v1.0.5bdebug.zip

Running the .exe as an administrator is often required for debug builds to properly access the Captivity_Data folder. Purpose of the Debug Build

This version was primarily used to track errors related to save-state corruption and plugin failures that occurred in earlier versions like v1.0.1 and v1.0.2. It allows testers to provide logs that help the developer identify why the game might fail to connect to the xGameDB.db file. Captivity_v1.0.5bDebug.zip

: The local database file that handles game saves and configuration. Running the

: Contains the core game assets and engine libraries. : The local database file that handles game

: Essential library for database connectivity. Known Issues & Troubleshooting

This archive contains the compiled executable and assets for a specific iteration of the game's testing phase. The "b" designation typically refers to a second "beta" iteration of the 1.0.5 branch, while the tag confirms that the build is compiled with internal debugging symbols enabled. Common Files in this Archive Captivity.exe: The main game executable.

If the options menu or save system fails to load, ensure the folder is placed on your Desktop rather than a protected system directory (like Program Files) to allow the game to write to its database.