2 Player Military Tycoon Script Roblox Guide
A script at the end of the conveyor belt that detects the part, calculates its Value attribute, and splits or adds it to the shared bank.
-- Place this inside a Button model local button = script.Parent local price = 500 local objectToUnlock = game.ServerStorage.MilitaryAssets.Wall_Lv1 local debouncing = false button.Touched:Connect(function(hit) local player = game.Players:GetPlayerFromCharacter(hit.Parent) if player and not debouncing then local stats = player:FindFirstChild("leaderstats") if stats and stats.Cash.Value >= price then debouncing = true stats.Cash.Value -= price -- Logic to spawn the building objectToUnlock.Parent = workspace.Base1.Buildings button:Destroy() -- Remove button after purchase end end end) Use code with caution. Copied to clipboard 2 Player Military Tycoon Script Roblox
Create a Folder in the Player called leaderstats with an IntValue named Cash . A script at the end of the conveyor
This write-up covers the core mechanics and scripting logic for creating a on Roblox . This genre focuses on two players sharing a single base, cooperating to build defenses, unlock weapons, and conquer the map. 1. Core Concept & Data Structure This write-up covers the core mechanics and scripting